This learning scenario teaches the basics of programming and lays the foundation for developing your own solar panel. The main idea of this scenario is to build a solar panel that can be used to charge a mobile phone. This is done via a design that optimally adjusts and changes the angle of the solar panel. The whole thing is controlled via an Arduino.
Creator | Annika Nowak | ||||
Subject | Computer Science & Physics | ||||
Length | 60 minutes | ||||
Pedagogical Approach | Explorative learning | ||||
Competencies from the framework Additional competencies | IT competency Independent work Interest in world and science Self-efficacy in science projects ________________ Programming basics Solar energy Construction knowledge | ||||
Grades | 5-9 | ||||
Link to the worksheet | Will be provided in the future |