Cultural heritages are the legacy of humanity and it’s vital that everyone can benefit from them as best as possible. Reproducing a cultural asset through augmented/virtual reality breaks down the barriers of distance, time, and the physical limitations to the fruition of a given asset.
In the previous scenarios, it has been shown how it is possible to reconstruct a cultural asset through “digital preservation” techniques and how virtual/augmented reality works. This educational activity shows how to combine this knowledge and reproduce a usable cultural asset through a digitally constructed reality.
Main Idea
Creator | Federica Fiorio, Francesco Fieni, Nicola Parisi | ||||
Subject | Technology, IT | ||||
Length | 120 minutes | ||||
Pedagogical Approach | Explorative approach | ||||
Competencies | Scientific investigation, IT competencies, Data Collection, Conversion and Analysis. | ||||
Grades | 5-9 | ||||
Link to the worksheet | English: https://docs.google.com/document/d/1wKktmyr3XSW67m0UeD2jaYSH9DsM3GMoryCP7DCdKAM/edit?usp=sharing Italian: https://docs.google.com/document/d/14o52sLvDN8vOr4zuwJPC3yvvCMPNg8de6F8NxAZJSxE/edit?usp=sharing |