Eat local!
Data collection and analysis of locality of food consumed. Main Idea Creator Katerina Riviou Subject Wellbeing Length 120 Minutes Pedagogical Approach Problem-based learning Competencies ●… Read More »Eat local!
Data collection and analysis of locality of food consumed. Main Idea Creator Katerina Riviou Subject Wellbeing Length 120 Minutes Pedagogical Approach Problem-based learning Competencies ●… Read More »Eat local!
Συλλογή δεδομένων και ανάλυση της εντοπιότητας των τροφίμων που καταναλώνονται. Δημιουργός Ηλιάνα Ντόβολου Θέμα Εργαστήριο δεξιοτήτων – Μελέτη περιβάλλοντος Διάρκεια 120 λεπτά Εκπαιδευτική Προσέγγιση Διερευνητική… Read More »Τρώμε τοπικά!
In diesem Lernszenario wird eine Geräuschampel gebaut, die je nach Geräuschpegel die Farbe ändert. Hauptidee Autoren Annika Nowak & Jan Pawlowski Schulfächer Computerwissenschaft & Physik… Read More »Geräuschampel bauen und programmieren
This learning scenario is the base scenario to create an app to monitor and avoid food prevention. The idea is that groups (e.g. one class)… Read More »SummerSchool 01: Creating an App to monitor food waste in the community
In this learning scenario, students transfer the data from the noise meter, save it and convert the data into an analysable format. Creator Annika Nowak… Read More »Transmission of the noise meter data
In this learning scenario, the pupils use an Arduino to build a noise light that changes colour depending on the noise level. Creator Annika Nowak… Read More »Development of a noise traffic light